At this point, you are probably best off downloading the 1.2.0 beta 2 zip (windows) or the latest version in the PPA (linux)
We are still producing nightly builds (see which version should I download?), which can be found in the download directory. Look for the file named *-nightly-windows.zip. However, the changes between beta 2 and the nightly builds are likely to be few until we've released 1.2.0 final.
Linux Mac OS X - English MakeHuman is a 3D modelling software which is free and easy to use. It offers a more professional choice in terms of designing and customizing. How to install the MHX2 plugin on Mac systems. This plugin allows you to import a rigged character from MakeHuman into Blender. Link to download MHX2 plugin. MakeHuman is used as a basis for a lot of characters used in art of different styles and methods, like creation of comics and cartoons,animations, full scenes in Blender and other software or using only parts of the human body combined with technical or artificial elements.
The standard MakeHuman release with no extras bundled can be downloaded for Windows and OSX.
For Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. For plain Debian see this instruction for how to enable PPA.
If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github.
You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. These are bundled in the nightly build.
More assets for MakeHuman can be found in the online repository.
You can found old stable releases at http://files.jwp.se/archive/
These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.
Blender is an open source 3d modeler, ray tracer and a whole lot else. This is the 3d software/environment that will work best together with MakeHuman
MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is useful for producing all-quad meshes for example.