Makehuman
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  2. Makehuman Download Mac

MakeHuman downloads (upcoming 1.2.0 release)

Download MakeHuman 1.0.2 for Mac OS X - Manuel Bastioni Graphics Utilities drivers. Makehuman is a completely free, open source, innovative and professional software for the modeling of a 3-Dimensional humanoid character Makehuman The software is compatible with the three main operating systems (Windows, Mac, Linux). Makehuman is a innovative and professional software for the modelling of. An Open Source Licence (AGPL) and is available for Windows, Mac OS X and Linux. Download: MakeHuman 1.0.2 181.0 MB (Open Source). MakeHuman downloads (stable version). The standard MakeHuman release with no extras bundled can be downloaded for Windows and OSX. Trusted Mac download MakeHuman 1.1.1. Virus-free and 100% clean download. Get MakeHuman alternative downloads.

At this point, you are probably best off downloading the 1.2.0 beta 2 zip (windows) or the latest version in the PPA (linux)

We are still producing nightly builds (see which version should I download?), which can be found in the download directory. Look for the file named *-nightly-windows.zip. However, the changes between beta 2 and the nightly builds are likely to be few until we've released 1.2.0 final.

Free download MakeHuman MakeHuman for Mac OS X. MakeHuman(TM) is an open source (so it's completely free), innovative and professional software for the modelling of 3-Dimensional humanoid characters.

MakeHuman downloads (old version)

The standard MakeHuman release with no extras bundled can be downloaded for Windows and OSX.

For Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. For plain Debian see this instruction for how to enable PPA.

If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github.

Often-used extensions

You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. These are bundled in the nightly build.

Extra assets such as clothes, hair and skins

More assets for MakeHuman can be found in the online repository.

Makehuman Download Mac

Old releases

You can found old stable releases at http://files.jwp.se/archive/

Related & useful

These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.

Blender is an open source 3d modeler, ray tracer and a whole lot else. This is the 3d software/environment that will work best together with MakeHuman

MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is useful for producing all-quad meshes for example.

There are several repositories for user created content on this site. If there is no appropriate repository for a piece you would like to contribute, it's always possible to attach it as a zip file to a forum post.

Makehuman Download Assets

If you want an overview of what has happened lately, you can see a list of recent changes, as well as a list of recent comments.

If you know what author produced the asset you are looking for, you can see the assets by author overview. There is also a view with all asset authors sorted by number of assets published.

Makehuman Download Mac

These are dresses, equipment and accessories you can add to your toon inside MakeHuman

Hairstyles, beard, nails, teeth and other things attached to the body, which you can add to your toon inside MakeHuman

These are body modification you can install in MakeHuman and get new sliders for.

These are ready-made models you can open in MakeHuman

These are alternate meshes you can use if the normal body mesh does not fit your needs.

These are skin textures you can assign your toon in MakeHuman

These are various extra optional materials for clothes, skins, proxies etc.

These are armatures/rigs/skeletons you can assign to your toon.

These are poses (sitting, running...) you can tell your toon to adopt inside MakeHuman

These are expressions (smiling, crying...) you can tell your toon to display inside MakeHuman

These are demonstration renders of how various assets look in blender.

These are files with material which does not fit elsewhere, for example blends with node setups or particle systems.